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This website is not up to date -- for current information, go to my research group's website or my YouTube channelStanford UniversityEDUC-236X/CS-402 (Spring) This course is a hands-on practicum in evaluating, designing and building technology-enabled curricula and learning environments. We will use many rich software toolkits and state-of-the-art prototyping technologies designed for novices to get their “hands dirty” designing educational software, educational toolkits, educational toys, and tangible user interfaces. A special focus of the course will be to design low-cost, appropriate technologies, particularly for urban school in the US and abroad. After completing this course, you should be able to:
EDUC-211X/CS-402L (Spring and Winter) This course is a hands-on lab for prototyping and fabrication of tangible technologies, with a special focus in learning and education. We will learn how to use state-of-the-art fabrication machines (3D printers, 3D scanners, laser cutters, routers, sensors, polymer casting, robotics) to design educational toolkits, educational toys, science kits, and tangible user interfaces. A special focus of the course will be to design low-cost technologies, with high potential for deployment in low-income areas in the US and abroad. After completing this course, you should be able to:
See more projects at the Stanford Makers' Club website. EDUC-390X/CS-424M (Winter) Computational modeling and data-mining are dramatically changing the natural sciences, and more recently also the social and behavioral sciences. Traditional analytical techniques are insufficient to investigate complex dynamic social phenomena such as social networks, online gaming, diffusion of innovation, opinion dynamics, classroom behavior, and other complex adaptive systems. In this course, we will learn about how modeling, network theory, and basic data-mining can support research in cognitive, and social sciences, in particular about issues of learning, cognitive development, and educational policy.. |
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